Monday 18 November 2013

[Kyle] Progress Update

In terms of the plan we are on schedule with it, we need to keep on track with our 15 Week Production Plan. Next task moving onto 3D modelling of our chosen Final Design. 


Keep this up and we will only have to make minor changes to our plan. 

Saturday 16 November 2013

[Jasper] Dragon Hilt






Didn't see the references post! FFFFFF-
Did these based on the initial concept art.

[James & Kyle] Ways of presenting our Crystal Sword

                                       
                                          knight raising sword.
                                          Statue holding sword.

Light beaming on sword making it appear more mystical.


Hand raising sword out of the ground, this idea could be presented in many different ways.

                                          ancient statues/creatures holding sword
                                         Sword in hidden location, again this idea could be presented in various ways
           
                                         Sword embedded in crystals.

Monday 11 November 2013

[Rhys] - Sword Hilt Material Ideas

 Mithril. Deep Blue. Metal:

Mithril Dragon, fits in with the idea (dragon head on hilt.) 

Obsidian, 2 different kinds. Stone.





Update: More Obsidian.


Obsidian is described as "Volcanic Glass". It is very smooth and shiny with very few visible particles.


[Kyle & James] Crystal Sword Presenting Ideas

Looking into possible ways to show off the sword and present our final concept design.

1). Cave Design #1 (Light coming through showing off the sword's colour)


2). Statue presenting sword (This will leave the player/consumer wondering who is the statue)


 3). Sword in the Stone (classic version of presenting the sword, a possibility but not strongest suggestion with our sword idea.)

 

4). Other ways of presenting our swords. (Applying different possibilities)

  

Monday 4 November 2013

[Kyle] Sword Hilt References

Gathering references for the hilt design, taking majority of the references from games as to movies and media.
1). Rounded hilt for the more simplified design (focusing more on the detail of the sword)



The handle always stays standard, where the designing could be applied in the top and bottom of the hilt.

2). Sharper and more decorative reference image




[Aidan] Sword & Hilt Concepts